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by N.Guex & T.Schwede
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Ribbons
Ribbons computation are based on the method developped by Carson et al. ref [3]. By default it is a wireframe ribbon representation of five parallel strands, but you can change the number of strands to be used (up to 21) in the Ribbons Preferences. The number of strands to be used during the real time operations can also be changed independently.
If you want nicer images with solid ribbons, you will have to use either Quickdraw3D (Mac), OpenGL (PC, SGI) or POV-Ray but in any cases a wireframe preview is possible if you want to set-up the scene to be rendered on a computer without Quickdraw3D for later rendering. You can vary the width and height of the solid ribbon independently for helices (see difference between Fig.1 and Fig.2), strands and coils; and you can add an arrow at the C-term position of helices and strands to show the direction of the chain. The width and height of this arrow is expressed in percentage of the ribbon width and height. By default, the top and bottom faces color of the ribbon are taken from
the ribbon color associated to each amino-acid. See the Control
Panel section to know how to change the ribbon color for individual
amino-acids. Finally, the shape of the helices, strands and coils can be independently choosed among four possibilities (rectangle, ovoid, top-flat-ovoid or bottom-fat-ovoid). The possibility to define custom shapes will be added later.
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